Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 610   (ID=0x104a)
    Vendor:   NVIDIA
    VRAM:     1999 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\DarkArtsStudios.ScreenshotCreator.Runtime.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\DarkArtsStudios.ScreenshotCreator.Runtime.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\ch.sycoforge.Decal.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\ch.sycoforge.Decal.dll into Unity Child Domain
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.354 seconds
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Administrator.PC-20160627FHLS\Desktop\IGG-Fracture.the.Flag\FractureTheFlag_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.838444 ms
720x480
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1280x720
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1280x768
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1280x800
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1360x768
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1366x768
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1600x900
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1600x1024
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1680x1050
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

1920x1200
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2560x1440
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2560x1600
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 12a4 -> priority: 1 
The referenced script on this Behaviour (Game Object 'Pine_Tree_09') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_09') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_07') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_02') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_02') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_09') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Cattail_01') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Cattail_01') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_09') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Cattail_01') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_09') is missing!
 
(Filename:  Line: 1655)

The referenced script on this Behaviour (Game Object 'Pine_Tree_02') is missing!
 
(Filename:  Line: 1655)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Volund/Standard Scatter (Specular, Surface)' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard Scatter (Specular, Surface)' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard Scatter (Specular, Surface)' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard Scatter (Specular, Surface)' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard Scatter (Specular, Surface)' - All passes removed
UnloadTime: 0.496222 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 4979.
Total: 4.477733 ms (FindLiveObjects: 0.454177 ms CreateObjectMapping: 0.151555 ms MarkObjects: 3.832400 ms  DeleteObjects: 0.032755 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

Displays 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 374)

